Cenobite chases and how to break line of sight
During Chatterer and Charlotte's running sequences, take the open branch away from the pursuer. The graveyard is a different obstacle: crouch through cover and avoid detection rather than sprinting through it.
What I checked
These instructions use PowerPyx's full-game walkthrough and trophy roadmap. Demo checkpoint impressions are not used to assert how every full-game chase saves.
Chatterer: keep moving through the open route
The first chase begins after a hallway save point during Escape the Cult. Chatterer can appear beside or ahead of you; run down the branch where he is absent.
Later chases award Run, Aidan, Run! and I Can Do This All Day. The second leads toward the Field of Souls; the third precedes the Hellchains unlock. These are escape sequences rather than arena damage checks.
Charlotte: corridor, woods and graveyard
After reclaiming the Genesis Configuration, follow the corridors away from Charlotte. A later woods chase follows the Van Key and van passage; take the branch away from her visible position.
In the graveyard return, crouch behind her patrol and use bushes. A crossed-out eye icon indicates concealment, but shallow cover can still expose you. Follow the A Quiet Place route for the church exit without detection or thrown distractions.
- Charlotte escape route
- Later Charlotte arena uses combat instead of this stealth route.
Questions
Should I shoot during a chase?
The published escape routes direct you to run down unoccupied paths. Charlotte's later arena fight is a separate encounter.
Does every chase have a midpoint checkpoint?
The cited walkthrough does not establish that. Save at the fixed point before the sequence when available.
Keep reading
Sources
- PowerPyx walkthrough — Chatterer and Charlotte full-game routes.
- PowerPyx roadmap — Graveyard concealment and chase trophies.